

In terms of weapons, you have four “slots” on this vehicle – the primary gun, a secondary hull-mounted weapon, a pintle-mounted weapon and then up to four “Sabre Missiles” which are stuck onto the sides of the tank.

The fact this is a Tank, and not a Skimmer, is where this gets interesting – as I will consider below, this unlocks it for bonuses in a number of Rites of War which wouldn’t be available to, say, a Javelin. You can also take them in squadrons of two – and given that they are quite cheap, I think most people will run them this way, so you have to factor in that many of the weapon options will be “doubled up” in practice. It is a Tank with the Fast rule (very important!), and has the rule Missile Lock – so any “One Use Only” weapons are effectively twin-linked. Let’s start by considering the points costs and options available.Īt its base, you are looking at a 65 pt model with 12/11/10 armour and 3 HP – comparable to a Predator in terms of its durability, albeit weaker and cheaper.
#Dark heresy mind lock how to
However, I think to relegate it to that role is not thinking hard enough about how to use it. At first blush, it looks like it does something similar to a Legion Javelin – rapid, flanking anti-armour strikes. The first is that, on its own, the Sabre may not seem to fulfill a role which isn’t already covered by units in the Fast Attack slots of the Legions army list.

Rules-wise, there are a couple of angles to consider. Personally, I love it, and I hope that this chassis will spawn some more variants – a fast Rhino anyone? The Rulesĭownload the rules for this bad boy here. You can see the distinctive Sicaran tracks on the front, combined with the Land Raider top and sides, and the overall size and shape is more like that of the common Rhino. Visually, it evokes a combination of three classic Heresy-era chassis scaled down and merged together.
